Maximum Impact Studio
Notes on building apps, games, and small machines that spark joy.
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AI Usage Explosion
Oh no! It’s only Monday and I’m already approaching limits on tokens. I promise I’m not just token maxing. Here are some of the reasons I’m hitting this limit:
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Muse Spark 1.2 vs Opus 4.8: An Informal Eval
TLDR: Muse Spark 1.2 and its coding model launched on Aug 5, 2026. I’d seen early versions back when I was still at Meta, so I was curious how it stacked up against Anthropic’s Opus 4.8 — the same model...
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Chal Rickshaw is Live in the iOS App Store
After seven rounds of App Review, Chal Rickshaw is live in the iOS App Store! An EEA consent bug, a Godot engine freeze, a correct password that wouldn't work, in-app purchases that silently stopped vending, and a paywall the reviewer...
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Chal Rickshaw is Live in the Google Play Store
Chal Rickshaw is now live in the Google Play Store (Android)! iOS is still in Apple's App Review queue. After adding ads and in-app purchases, there was still a mountain of launch work — a trailer, screenshots, logos, a store...
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Chal Rickshaw: Monetization Journey — Ads, IAPs, and More
For the past 2 weeks I've been juggling monetization for Chal Rickshaw and job interviews. A clever idea from a 7-year-old beta tester gave birth to a bazaar where players spend the rupees they earn — which snowballed into reward...
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Two AI Coders, One Repo: How I Have Claude Code and Codex Review Each Other's Work
TLDR: I run two AI coding tools, Claude Code and Codex, pointed at the same Git repo, with one hard rule: every change goes in as a pull request, and neither of them merges. Then I have one tool review...
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Chal Rickshaw: Android Public Beta
Chal Rickshaw is now live as a public beta on Android — anyone can jump in. Since last week the game grew up a lot: a punchy new crash/loss sequence, a full multi-round career, a persistent rupee wallet so your...
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Build a GitHub Resume with OpenClaw: A Setup Guide
TLDR: Want proof you can build using an agent? Stand up an OpenClaw agent on a cheap machine, give it a Claude account and a personality, talk to it from Telegram or WhatsApp, and have it build a real project...
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Chal Rickshaw: iOS Public Beta
TLDR: A little over a week ago, I talked about conceptualizing a game using AI. Since then, I’ve been hard at work with my agent Chintu, Claude Code, and Codex building this game. It’s been an interesting journey. Starting from...
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TokenCounter: New features, and now on Android too!
I launched TokenCounter a couple of weeks ago, a small, private app that lets you track your Anthropic token spend as you go on your agentic journey. Version 1.1 just dropped with more accurate spend tracking and the ability to...
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Using AI to conceptualize a game: Chal Rickshaw!
TLDR: Ever since I first saw Temple Run and Subway Surfers, the idea of a game where players weave through the chaotic streets of Delhi got stuck in my head. With some time on my hands and an ongoing fascination...
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Meta Goodbye
My last day at Meta was almost exactly two weeks ago.
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Announcing TokenCounter
TokenCounter is live on the App Store. 🚀
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OpenClaw: Keeping Chintu Alive on a Mac Mini
TLDR: The Mac Mini I ordered so I could run my agent Chintu on it was finally delivered. A day later, I had it up and running with Chintu but for the next week the OpenClaw gateway would stop on...
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Chintu: OpenClaw.AI for Fun and Personal Productivity
TLDR: You don't need a fancy Mac Mini to try out OpenClaw! I dug out an old box I built back in 2013 and was up and running in about 3 hours. My bot is called Chintu (IYKYK). However, be...